This is a guide to obtaining the ‘T0.5 set‘, ‘Dungeon Set 2‘, or officially, ‘High Level Armor‘ upgrades in WoW Classic. These tier set revamps were originally introduced in patch 1.10 as a means of providing non-raiders with a challenging end-game goal. The quest lines are actually pretty insane but very rewarding nonetheless
Introduction
First of all it’s worth noting that the road to fully upgrading your T0 gear to T0.5 is no joke. You’ll need a lot of time, plenty of , and a few determined friends to help you along the way. So ask yourself first why you want to embark on this adventure, and will you find it worthwhile considering the investment you will be making.For example, the end-game raider isn’t going to be interested in T0.5 because the actual stats on T0.5 aren’t much better than those of T0, and your pre-raiding BiS gear will not make use of the entire T0 set to begin with anyway. Most raiders will prefer to get as much pre-raid BiS as they can and then start on obtaining T1 pieces (or the entire set for those classes that benefit most from set bonuses).
Here’s a listing of each T0.5 set in comparison with it’s original T0 set for comparing stats gains (and losses).
So do bear in mind that this is more of a vanity or collectable venture and has little to do with efficient progression. Also, remember that T0.5 sets were introduced in patch 1.10 – Blizzard have not yet specified where the T0.5 tier sets will fall in their official content plan. As a result, we don’t know if this will be available on release or at a later date in their schedule.
Now that’s out of the way – still interested? Hell yeah! You can use our tier sets gallery tool to look at T0.5 renders on any race, class, and gender combination to see what your T0.5 upgrade could look like.
These sets look beautiful and will appeal to a huge number of players who choose not to dive into raiding content at all for WoW Classic. It’s the perfect challenge for a small guild or group of friends who want to augment their T0 sets and follow a fun and lengthy quest chain.
Here’s an example of the Warrior’s T0 set ‘Valor’ next to its T0.5 upgraded version ‘Heroism’ on a female Orc. Note that it’s not just a recolour – there are also subtle texture differences too.
Basics
The following are the basic requirements and cautionary notes for the chain:
- Your character must be at least level 58 to grab the first quest
- Your character must have all of the Dungeon Tier Set 1 (or T0) items in their possession. Remember that most of these are BoP drops with the exception of the bracers, gloves and belt slots which are BoE.
- Upon receiving an upgrade, your old T0 items will be replaced with the new ones
- If you have more than one set of T0, keep one set in the bank or they will be consumed upon quest completion
- You’ll want to start with 200 (or more, if you want to expedite process by purchasing mats off the AH)
- Be at least Honored reputation with the Argent Dawn and at least Friendly with Cenarion Circle. The higher you are with CC the easier some parts of the quest chain will be (obtaining CC rep vendor items and twilight mats etc.)
- You can obviously only obtain the T0.5 rewards for your class, even though tooltips make no mention of class restriction
- I’d recommend beginning the quest line with a group of friends and progressing together – preferably a dungeon group consisting of a Tank, a Healer, and three DPS as you will be doing some very tough dungeon clears
And here’s a pre-questing shopping/collection list if you want to make for super efficient turn-ins. Most can be bought off other players or the AH. You don’t need to get these before you begin – as you will be travelling through the areas in which they reside anyway.
Quests
The epic quest arc comprises of 28 steps in total and takes you through all of the high level world zones and dungeons in the game, rewarding you with upgrades for various armor slots along the way in the same order regardless of class or faction. The quest types vary in nature (gathering, boss kill, dungeon quest) etc. and therefore are best completed in groups also working towards a T0.5 upgrade.
The following subsections are not intended to be a summary of the events or storyline – wouldn’t want to spoil it for you entirely after all! They are merely notes in one form or another that can help you along with each quest if you are having trouble with something or want to make preparations beforehand – shopping lists, locations, and other pertinent information.
An Earnest Proposition
If Alliance: Quest given by Deliana in Ironforge’s High Seat.
Collect 15 Winterspring Blood Sample – good drop rate from Frostsaber Huntress and Frostsaber Stalker in the North of Winterspring. You’ll also need to return 20g.
If Horde: Quest given by Mokvar in Orgrimmar’s Grommash Hold.
Collect 15 Silithus Venom Sample which drops fairly often from Stonelash Flayer, Rock Stalker and other Scorpids in Silithus. You’ll also need to return 20g.
Bracers upgraded.
A Supernatural Device
Take the
Sealed Blood Container (Alliance) or
Sealed Venom Container (Horde) to Mux Manascrambler in Gadgetzan, Tanaris.
The Ectoplasmic Distiller
Bring Mux Manascrambler the following:
Hunting for Ectoplasm
NB: Whilst you’re in Winterspring, if you haven’t got Fel Elemental Rod yet, pay a visit to Vi’el near Darkwhisper Gorge as you’ll need it for the next step. It costs 40g.
Locations of mobs that drop the ecto:
Scorched Ectoplasm: Tortured Druid and Tortured Sentinel in Silithus around 62,52.
Frozen Ectoplasm: Suffering Highborne and Anguished Highborne in Winterspring around 52,42.
Stable Ectoplasm: Eyeless Watcher, Death Singer, Hate Shrieker, Unseen Servant or Torn Screamer in E Plaguelands around 60,68 – 77,51 – or 71,35.
Strategy:
Pull a big group of mobs, isolate and kill non-ecto dropping mobs, then drop the Ectoplasmic Distiller and use Goblin Rocket Fuel to AoE down the pack.
Both your character and the mobs have to be inside the radius (13 yards) of the distiller to loot the goo, which has to be looted immediately or it disappears.
A Portable Power Source
Kill Magma Lord Bokk in Burning Steppes (around 35,57 west of the Pillar of Ash) and loot Magma Core.
A Shifty Merchant
Give Mux the Fel Elemental Rod.
Return to Deliana/Mok’var
In IF/Org depending on faction.
Just Compensation
Belt and Gloves upgraded.
In Search of Anthion
Use Extra-Dimensional Ghost Revealer outside the entrance to Stratholme (meeting stone) in E Plaguelands to reveal his ghost. Talk to him to continue the quest chain.
Dead Man’s Plea
So this is one of the toughest challenges in the whole arc and is known as the ‘Strat 45 dead run’. Basically your group has to engage (note, not kill) Baron Rivendare within 45 minutes of entering Stratholme.
You’ll want to have, as I mentioned at the beginning, a very solid 5 man team with good communication. One mage as DPS can solo the trash inside a ziggurat speeding things up a fair bit. Paladins tank Strat very well with holy damage.
You won’t have time to loot trash, bosses, or roll on greens. Just plough through it as fast as you can, moving from one mob to the next and only stopping if you healer is OOM. You don’t have to pull every single trash pack if you don’t need to.
To save time, enter through the side gate (well to the East of the main gate!) and have in your possession Key to the City already to be able to unlock the gates leading in.
Strategic maps of Strathome
You’ll start off in the Gauntlet at entrance B (first map). Pull order suggested as per the second map. Clear out the three mini-bosses in the Ziggurats located at 10, 11 and 12 (first map). This will open the gate to Slaughter Square and allow you to take on Baron. Good luck with the timing and of course maybe the mount will drop
An interesting note is that completing the quest provides 1000 rep with Argent Dawn, and an additional 300 rep if the girl survives.
Proof of Life
Ysida gives you a Ysida’s Satchel containing elixirs and potions. She also provides you with Ysida’s Locket which you take back to Anthion Harmon outside Strat (remember to equip the revealer if he’s not there).
Anthion’s Strange Request
Give Anthion Harmon the following:
Anthion’s Old Friend
Take the Incomplete Banner of Provocation to Falrin Treeshaper in the Library at Dire Maul. The Library can be accessed from either the West or North wings. You’ll need the Crescent Key to be able to transit from North wing, through the Library, to the West wing, and visa versa. Otherwise you’ll need a group to clear DM.
Falrin’s Vendetta
Remaining in DM and going to a fresh wing (W if you entered N or visa versa), or by farming outside of DM (at a very low drop rate though), collect 25 Ogre Warbeads and bring them back to Falrin.
The Instigator’s Enchantment
Bring Falrin the following:
With any luck the Jeering Spectre’s Essence will have already dropped for you from the spirits in Dire Maul.
The Challenge
Go to BRD: Ring of Law and use the Banner of Provocation whilst being sentenced. This will spawn Theldren who drops the quest item.
Anthion’s Parting Words
Head back to Anthion in the E Plaguelands and he will give you a class specific speech and then send you back to IF/Org for your rewards.
Legs, Boots and Shoulders upgraded.
Bodley’s Unfortunate Fate
Go to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer on the balcony outside the URBS entrance to reveal Bodley.
The Three Kings of Flame
The first two ‘kings’ are relatively easy. First of all go to BRD and kill Lord Incendius for Incendicite of Incendius. Then go to UBRS and kill Pyroguard Emberseer for Ember of Emberseer.
The third ‘king’, The Duke of Cynders, who drops Cinder of Cynders, is on the other hand a huge pain in the ass to summon. There are four options available to you.
1. Scan the AH for Scroll: Create Signet of Beckoning and then gather the mats to create Signet of Beckoning: Fire to summon him
2. Or, turn in Encrypted Twilight Texts repeatedly and hope that he mails you a Scroll: Create Signet of Beckoning, create a Signet of Beckoning: Fire then summon him
3. Alternatively scan the AH for a ready-made (but likely to be rare and expensive) Signet of Beckoning: Fire to summon him
4. Go the low-success but cheap route by following these instructions to acquire all of the build-up materials yourself and then have a 20% chance to summon him at the very end.
Finally, you’ll need to buy a Hallowed Brazier from an Argent Quartermaster. The cost is 120g if you are Honored with the Argent Dawn.
Components of Importance/The Left Piece of Lord Valthalak’s Amulet
Basically you need to get your hands on Left Piece of Lord Valthalak’s Amulet to complete this chapter of the epic arc.
To do that, four different quests exist (which all eventually end up with you returning the amulet) – but he’ll only give you one of these four quests – it’s chosen randomly. The four possible quests he chooses from are:
Tyr’s Hand
Go to Eastern Plaguelands and farm Scarlet Praetorian until the Brilliant Sword of Zealotry drops. Return to Bodley and he will send you to Stratholme (live side) where you can then summon and kill Jarien / Sothos who will drop the Left Piece of Lord Valthalak’s Amulet.
Purgation Isle
Farm Cursed Paladin, Cursed Justicar and Writhing Mage on Purgation Isle (South West of the Hillsbrad Foothills at sea). Return to Bodley and he will send you to Scholomance, where you can then summon and kill Kormok, who drops the Left Piece of Lord Valthalak’s Amulet.
Hive’Regal
Head to Hive’Regal in Silithus and farm the elite insects there for Druidical Remains. Return them to Bodley and you’ll be sent to LBRS to summon Mor Grayhoof in the room of War Master Voone who will drop the Left Piece of Lord Valthalak’s Amulet.
Starbreeze Village
Obtain a Starbreeze Village Relic from a Frostmaul Giant or Frostmaul Preserver in the south of Winterspring (Gorge) and return it to Bradely. He’ll then send you to DM: East where you can summon and kill Isalien who drops the Left Piece of Lord Valthalak’s Amulet.
I See Alcaz Island In Your Future
Head to Dustwallow Marsh and farm the elite Naga on Algaz Island (east of the coast) for 20 Bloodkelp. You’ll find some in the baskets too. Try and swim from the mainland coast to the island from a directly West to East direction – this keeps you in shallow water and reduces the risk of dying of fatigue.
More Components of Importance/The Right Piece of Lord Valthalak’s Amulet
Again, you can be offered one of the four random quests as described above. Eventually you’ll end up with the Right Piece of Lord Valthalak’s Amulet and be able to continue.
Final Preparations
Provide Bodley with:
The bracers drop from mobs in LBRS, UBRS, and the passageways in Blackrock Mountain leading to the Blackrock Spire dungeon entrance.
Mea Culpa, Lord Valthalak
Go to the Beast’s room in URBS and summon Lord V using the Brazier of Beckoning. Bring some Free Action Potion with you and use them in anticipation when Lord V spawns adds (Spectral Assassins) – they cast a 10-second stun on a random party member and this could devastate you if you aren’t expecting it.
A Magic Resistance Potion is very useful especially for his last phase, and if you have a Warrior its a good idea to spam Disarm.
Return to Bodley
On returning to Bodley he’ll reward you with the Brazier of Invocation, which you can use to summon any of the previous bosses from the quest chain every 10 minutes. You can farm them for loot which is pretty nice – they drop some of the strange Ironweave Battlesuit set items too.
Back to the Beginning/Saving the Best for Last
Head back to IF/Orgrimmar and pick up the last upgrades. Well done
Chest and Head upgraded. Set complete!
Comparison
This section is for those wondering what the actual total stats differences between T0 and T0.5 are. You can use the Base Stats Calculator to analyse these stats differences further. There aren’t really any huge jumps in stats as you can see – T0.5 aren’t raid sets after all. Set bonuses remain identical but are reversed in order as you upgrade, and some interesting class-specific bonuses come into play with certain items.
Warrior
T0: Battlegear of Valor
T0.5: Battlegear of Heroism
Total Stats
Valor:
Armor: 3822
Strength: 110
Stamina: 131
Agility: 56
Spirit: 35
Crit: N/A
Hit: N/A
Defense: N/A
Resists: 8 to all
Attack Power: 40
Misc: Chance on attack to heal for 88 to 132
Heroism:
Armor: 4087
Strength: 138
Stamina: 150
Agility: 50
Spirit: N/A
Crit: 2%
Hit: 2%
Defense: 15
Resists: 8 to all
Attack Power: 40
Misc: Chance on attack to heal for 88 to 132
Hunter
T0: Beaststalker Armor
T0.5: Beastmaster Armor
Total Stats
Beaststalker:
Armor: 2247
Agility: 138
Stamina: 90
Intellect: 48
Spirit: 49
Strength: 20
Hit: N/A
Crit: N/A
Pet health: N/A
Pet armor: N/A
Pet damage: N/A
Pet crit: N/A
Attack Power: 40
Resists: 8 to all
Misc: Normal ranged attacks have 4% chance of restoring 200 mana
Beastmaster:
Armor: 2396
Agility: 157
Stamina: 113
Intellect: 69
Spirit: N/A
Strength: N/A
Hit: 1%
Crit: 1%
Pet health: 3%
Pet armor: 10%
Pet damage: 3%
Pet crit: 2%
Attack Power: 40
Resists: 8 to all
Misc: Normal ranged attacks have 4% chance of restoring 200 mana
Rogue
T0: Shadowcraft Armor
T0.5: Darkmantle Armor
Total Stats
Shadowcraft:
Armor: 1178
Agility: 157
Strength: 43
Stamina: 87
Spirit: 36
Crit: N/A
Hit: N/A
Attack Power: 40
Resists: 8 to all
Misc: Chance on attack to restore 35 Energy
Darkmantle:
Armor: 1247
Agility: 184
Strength: 57
Stamina: 97
Spirit: N/A
Crit: 1%
Hit: 2%
Attack Power: 40
Resists: 8 to all
Misc: Chance on attack to restore 35 Energy
Misc: Increases effective Stealth level
Warlock
T0: Dreadmist Raiment
T0.5: Deathmist Raiment
Total Stats
Dreadmist:
Armor: 691
Intellect: 118
Spirit: 95
Stamina: 114
Spell Power: 23
Spell Crit: N/A
Spell Hit: N/A
Resists: +8 to all
Misc: When struck in combat has a chance of causing attacker to flee in terror for 2 seconds
Deathmist:
Armor: 728
Intellect: 138
Spirit: N/A
Stamina: 157
Spell Power: 124
Spell Crit: 1%
Spell Hit: 2%
Resists: +8 to all
Misc: When struck in combat has a chance of causing attacker to flee in terror for 2 seconds
Mage
T0: Magister’s Regalia
T0.5: Sorcerer’s Regalia
Total Stats
Magister’s:
Armor: 691
Intellect: 167
Spirit: 79
Stamina: 66
Spell Power: 23
Spell Penetration: N/A
Crit: N/A
Hit: N/A
Resists: +8 to all
Misc: When struck in combat has a chance of freezing attacker in place for 3 sec
Sorcerer’s:
Armor: 728
Intellect: 145
Spirit: 72
Stamina: 104
Spell Power: 130
Spell Penetration: 20
Spell Crit: 1%
Spell Hit: 1%
Resists: +8 to all
Misc: When struck in combat has a chance of freezing attacker in place for 3 sec
Priest
T0: Vestments of the Devout
T0.5: Vestments of the Virtuous
Total Stats
Devout:
Armor: 691
Intellect: 134
Spirit: 115
Stamina: 71
Spell Power: 23
Crit: N/A
MP5: N/A
Resists: +8 to all
Misc: When struck in combat has a chance of shielding wearer with a shield that absorbs 350 damage.
Virtuous:
Armor: 728
Intellect: 115
Spirit: 96
Stamina: 108
Spell Power: 120
Crit: 1%
MP5: 27
Resists: +8 to all
Misc: When struck in combat has a chance of shielding wearer with a shield that absorbs 350 damage.
Paladin
T0: Lightforge Armor
T0.5: Soulforge Armor
Total Stats
Lightforge:
Armor: 3822
Strength: 94
Stamina: 116
Intellect: 68
Spirit: 69
Agility: 22
Spell Power: N/A
MP5: N/A
Crit: N/A
Spell Crit: N/A
Attack Power: 40
Resists: +8 to all
Misc: Chance on melee attack to increase Spell Power by up to 95 for 10 sec
Soulforge:
Armor: 4087
Strength: 98
Stamina: 106
Intellect: 104
Spirit: 44
Agility: N/A
Spell Power: 94
MP5: 12
Crit: 2%
Spell Crit: 1%
Attack Power: 40
Resists: +8 to all
Misc: Chance on melee attack to increase Spell Power by up to 95 for 10 sec
Shaman
T0: The Elements
T0.5: The Five Thunders
Total Stats
Elements:
Armor: 2247
Intellect: 110
Stamina: 64
Strength: 43
Spirit: 108
Agility: 15
MP5: N/A
Spell Power: 23
Spell Crit: N/A
Resists: +8 to all
Misc: Chance on spell cast to increase Spell Power by up to 95 for 10 sec
Five Thunders:
Armor: 2296
Intellect: 112
Stamina: 113
Strength: 63
Spirit: 73
Agility: N/A
MP5: 12
Spell Power: 119
Spell Crit: 2%
Resists: +8 to all
Misc: Chance on spell cast to increase Spell Power by up to 95 for 10 sec
Druid
T0: Wildheart Raiment
T0.5: Feralheart Raiment
Total Stats
Wildheart:
Armor: 1178
Strength: 26
Agility: 12
Stamina: 65
Intellect: 122
Spirit: 110
Spell Power: 15
MP5: N/A
Attack Power: 26
Resists: +8 to all
Misc: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
Feralheart:
Armor: 1247
Strength: 86
Agility: 64
Stamina: 95
Intellect: 112
Spirit: 85
Spell Power: 92
MP5: 8
Attack Power: 26
Resists: +8 to all
Misc: When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
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